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<title>supremebeing's CGPortoflio Gallery</title>
<link>http://supremebeing.cgsociety.org/gallery/</link>
<description>supremebeing's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Troll</title>
	<link>http://supremebeing.cgsociety.org/gallery/676706</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1221845523_small.jpg"><br><br>I modeled this in Zbrush starting from Zspheres,and Rendered it in Maya using HDRI from HDR Shop in Mental Ray.]]>
	</description>
	<pubDate>Fri, 19 Sep 2008 17:32:05 +0000</pubDate>
	</item>
	<item>
	<title>Dstrukt</title>
	<link>http://supremebeing.cgsociety.org/gallery/587217</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1201046826_small.jpg"><br><br>This is a robot I have been working on called &quot;Dstrukt&quot; I used Maya Subds. I will be rendering it with MRay and adding glossy paint to it with some chrome parts. This is still a work in progress.]]>
	</description>
	<pubDate>Wed, 23 Jan 2008 00:07:44 +0000</pubDate>
	</item>
	<item>
	<title>Spud</title>
	<link>http://supremebeing.cgsociety.org/gallery/516725</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1184054576_small.jpg"><br><br>I got the idea for this character from Spud (Ewen Bremner) in the movie &quot;Trainspotting&quot;. I modeled his head in Zbrush2, and rendered it with mentalray in Maya.]]>
	</description>
	<pubDate>Tue, 10 Jul 2007 08:02:58 +0000</pubDate>
	</item>
	<item>
	<title>Dr. Evel</title>
	<link>http://supremebeing.cgsociety.org/gallery/690646</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g76/224676/224676_1225403019_small.jpg"><br><br>This is just a quick model playing with Zbrush doing what I love most. Creating interesting looking characters with exaggerated features. This is a WIP of course. Im looking forward to finishing models prior to this one so i will get back to this model when I get the chance. Cheers!]]>
	</description>
	<pubDate>Thu, 30 Oct 2008 21:43:42 +0000</pubDate>
	</item>
	<item>
	<title>Professor_WIP</title>
	<link>http://supremebeing.cgsociety.org/gallery/647474</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1214593889_small.jpg"><br><br>This is the professor that I am making that will invent the robot I have posted named &quot;Humo&quot;.]]>
	</description>
	<pubDate>Fri, 27 Jun 2008 19:11:31 +0000</pubDate>
	</item>
	<item>
	<title>Humo</title>
	<link>http://supremebeing.cgsociety.org/gallery/510930</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1182798165_small.jpg"><br><br>I created this character as a side project for a story created by a cousin of mine about a grey smokey robot. Hence the name &quot;Humo&quot; which is spanish for smoke.]]>
	</description>
	<pubDate>Mon, 25 Jun 2007 19:02:46 +0000</pubDate>
	</item>
	<item>
	<title>Customer Service Rep.</title>
	<link>http://supremebeing.cgsociety.org/gallery/531167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1187642092_small.jpg"><br><br>This is another character I am going to add in my &quot;Retail&quot; still for the short I want to make.]]>
	</description>
	<pubDate>Mon, 20 Aug 2007 20:34:56 +0000</pubDate>
	</item>
	<item>
	<title>Store Manager</title>
	<link>http://supremebeing.cgsociety.org/gallery/508551</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1182208844_small.jpg"><br><br>I created this character for a still image I am going to create for a short film I would like to make about my experiences working in the retail industry. ]]>
	</description>
	<pubDate>Mon, 18 Jun 2007 23:20:46 +0000</pubDate>
	</item>
	<item>
	<title>Halo Pelican Dropship</title>
	<link>http://supremebeing.cgsociety.org/gallery/513937</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1183429807_small.jpg"><br><br>This is my first video game model. The texture map is 2048X2048. The model is 1,111 polys. I used Maya, Mental Ray, Photoshop.]]>
	</description>
	<pubDate>Tue, 03 Jul 2007 02:30:10 +0000</pubDate>
	</item>
	<item>
	<title>Troll_WIP</title>
	<link>http://supremebeing.cgsociety.org/gallery/530920</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1187589216_small.jpg"><br><br>WIP of  WOW Troll. Using Zbrush 2. Having a few issues with importing displacement map into Maya 8. I am open to any suggestions, tutorials or forums.]]>
	</description>
	<pubDate>Mon, 20 Aug 2007 05:53:38 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://supremebeing.cgsociety.org/gallery/358336</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/224676/224676_1147881991_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 17 May 2006 01:48:27 +0000</pubDate>
	</item>
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